IT 430

Human-Computer Interaction (3 credits)

Text:  Interaction Design: Beyond Human-Computer Interaction, 3rd edition by Y. Rogers, H. Sharp, J. Preece, Wiley, 2011

Course Information: This course introduces principles of human-computer interaction. Important topics to be presented include: human factors, human-centered design and evaluation, graphical user interfaces, multimedia system integration, interactive systems development, computer-supported cooperative work, human cognitive skills, accessibility, alternative input/output media, and emerging technologies.

Prerequisite: Completion of nine credits of IT 300-level coursework or consent of the instructor

Required/Elective: Required

Course Outcomes:

Students should be capable of:

  1. Describing the relationship between the cognitive principles and to computing systems product design
  2. Discussing conceptual terms for analyzing human interactions with computing products such as affordance, conceptual model, and feedback
  3. Explaining the importance of user abilities and characteristics in the usability of computing product
  4. Designing user interfaces for domain specific applications
  5. Performing a usability evaluation for an existing software application
  6. Describing ways in which users’ characteristics (e.g., age, education, cultural differences, etc.) require adaptation of a user interface to increase effectiveness

Student Outcomes: 

C. An ability to design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs

F.  An ability to communicate effectively with a range of audiences

G. An ability to analyze the local and global impact of computing on individuals, organizations, and society

J. An ability to use and apply current technical concepts and practices in the core information technologies

Course Topics:

  1. Cognitive principles and models
  2. Designing for humans: conceptual model, feedback, mapping
  3. Types of HCI environments and human-centered design methods
  4. Designing graphics for online systems; non-graphical user interfaces
  5. Usability standards and usability testing
  6. Localization and globalization and design impacts
  7. Accessibility and accessibility standards, accessibility guidelines and regulations (ADA 508, NIMAS, UDL)
  8. Alternatives input/output and displays (e.g., heads-up, goggles), emerging technologies (wearable computing, virtual reality systems, sensor-nets)
  9. Multimedia and Interactive systems development
  10. Computer-supported cooperative work
  11. Connection between the design of a user interface and a model of user domain expertise
  12. Heuristic evaluation of a user interface design

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